I never knew slow pans across landscape paintings could instill such awe, and yet certain sequences in The Banner Saga 2 support tension that belies the game’s humble budget. You can lose this battle if your main character (Rook or Alette) is. Same great art, same tense tactical battles, same bewildering sense of scope emanating from such delicate pieces. Even poor Dagr doesnt put up much of a struggle above and beyond the nameless combatants. Join us again for The Banner Saga 3.Īs I said up top: It’s not that The Banner Saga 2 is bad. There’s the and then you get ready for the revelations to follow and…nothing. Thus The Banner Saga 2 picks up from one cliffhanger and drops us off at another, and-just like the first game-it cuts to credits right when the story starts to pick up. Neo does…whatever the hell happened in The Matrix Reloaded. Master Chief tells us he’ll finish the fight, next time around. And a trilogy structured in the most unsatisfying way possible-not three related-but-separate stories, but one lengthy tale chopped into three pieces.įrodo walks a little closer to Mordor. Herein we return to The Banner Saga 2‘s biggest flaw: It’s the middle part of a trilogy. You typically choose between two or three courses of action and then live with the consequences. Every ten or so seconds on your slow ponderous journey to the human kingdom of Arberrang, a box will pop up with some event-maybe your guards spotted movement in the trees or you come across soldiers harassing an old woman. The Banner Saga 2 is still presented in the manner of a Choose Your Own Adventure. A few lines on a map and a bit of flavor text represent an entire kingdom we’ll never visit.Īnd a dialogue box stands for hundreds of deaths. A cross-section of forest stands in for a vast labyrinth of old growth. A handful of soldiers are shorthand for an unstoppable force. That’s The Banner Saga‘s trick, really-making much out of little. You get a feel for the scope of these battles even though you’re only playing a little six-on-six chess game. I think you'll get the exactly same thing whether you play. Most now revolve around secondary objectives-for instance, ending after a certain enemy is killed or an obstacle cleared-which minimizes the tedium of grinding down an entire horde of baddies and also allows for some interesting hold-out scenarios a la 300 Spartans versus the entire Persian army. This is the final chapter of The Banner Saga 2, very short compared to other chapters in the game. In battle, the Horseborn play the role of dart-in-dart-out shock troops, able to sprint away after attacking.īattles are also more clever than the first outing, more distinct. You’ll meet a race of centaur-folk known as the Horseborn, more distinctly a group of outsiders than even the first game’s giant race of Varl. It’s the same blend as before, though certain elements are new.
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